Model and Textures by Hyun_3D
This was a character rig I did for my Portfolio class during my time at Full Sail University. During this project I wanted to create a stretchy cartoon rig complete with a blend shape based facial rig that would allow an animator easy access and the ability to create any poses necessary. There is an on/off switch for the stretchy IK system, and IK/FK switch for the arms, RFL foot controls and SDK's and phoneme SDK's for the mouth. On top of this, I explored nCloth to allow the clothing to move dynamically.
Ball Man Work in Progress
Ball Man Cartoon Rig Walkthrough